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Civ 6 mods achievements
Civ 6 mods achievements






civ 6 mods achievements

Regardless of the improvement - the idea is that you GET that bonus by achieving certain things within a set span of time, which can be great for filling those mid-game lulls. Opinion bump, Immigration attraction, Unity bonus, influence bonus, reduced crime, etc.

civ 6 mods achievements

You could make it a flat bonus for all empires, or tailor them to their type and style. In simplist concepts, one could imagine that you you gain bonuses to any number of your resources. Now, how might this work in Stellaris? Lots of options really. Civ also uses a 'Heroic Age', whereby if you manage to overachieve during a Dark Age, you get a super golden age (so, falling down can potentially be a strategy to leapfrog later). Normal means nothing happens, but Golden and Dark mean your empire gains either a boost or a penalty. Once the timer ticks over, your Era score is compared to a rank system, and your empire then gains a status (Normal Age, Golden Age, or Dark Age). Now, the cool part is what happens at the end of each Era. Civ 6 also has a mechanic called 'dedications', which allows the player to pick theme (conquer, building, research, etc), and get bonus score for accomplishments in the theme. And, you get bonus points if you are say - the 1st empire in the galaxy to accomplish such a thing, you get a bonus. Most importantly, you get points toward your Era score (which resets at the end of an era, effectively).

civ 6 mods achievements

Basically, the timeline system would be composed of a window to acknowledge and record all the little things your empire does, and give them a brief moment to shine.

civ 6 mods achievements

  • Pass your first resolution through the galactic community.
  • uplift your first primitive planet (or indoctrination).
  • These achievements, in the case of Stellaris, could be things like: For each Era, an empire has a score that goes up based on achievements they make. We can imagine that in Stellaris, An Era might last 20 or 50 years. As your empire grows, it has an 'Era' Score that builds up over a number of rounds. However, one feature that I really did like from that series was the timeline system, and I think it would be both a great thing to add to the narrative to Stellaris, and I hope/suspect, it would be rather easy to do (a great option for a mini expansion).įor those unfamiliar - Timelines and Ages work sort of like this. So, I much prefer Stellaris, and haven't touched Civ 6 in years.








    Civ 6 mods achievements